Computing

 

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims:

Our curriculum for computing aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication technology.

IPADs:

The primary tool used across the school for computing are IPADs. We then use 2Simple software with their ‘Purple Mash’ scheme of work to fulfill the majority of the computing objectives. Some of the topics that the children will cover are listed below:

Key Stage 1:

Grade 1Grade 2
Online SafetyOnline Safety
CodingCoding
SpreadsheetsSpreadsheets
PictogramsQuestioning
Lego BuildersMaking Music
Grouping and SortingEffective Searching
 Creating Pictures

Key Stage 2:

Grade 3Grade 4Grade 5Grade 6
Online SafetyOnline SafetyOnline SafetyOnline Safety
CodingCodingCodingCoding
SpreadsheetsSpreadsheetsSpreadsheetsSpreadsheets
Touch TypingLogoDatabasesText Adventures
EmailAnimation3-D ModellingQuizzing
Branching DatabasesEffective SearchesGame CreatorNetworks
SimulationsWriting for Different AudiencesConcept MapsUnderstanding Binary

Outside of the Computing lessons, the children use IPADs, and the apps that they learn how to use, to help them during other lessons. Whether it be for research, to draft a piece of writing or simply as a mini whiteboard to solve a quick calculation in maths, the IPAD is an invaluable classroom tool.

Throughout their time in The ISB Primary School, the children are given constant opportunities to put their computing skills into practise. These skills are put to use in all curriculum subjects, as a tool to record and present their work. This could be creating an animation of the water cycle for Science, publishing a newspaper report in English, or creating and editing a video to present research carried out on a History topic.

 

ISB Primary School Curriculum Objectives (In-line with the English National Curriculum):

Key stage 1

Pupils will be taught to:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • Create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Pupils will be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.